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Datalogs and characters would reference them, but little in the way of hard explanation was given, even when central figures to this mythos showed up in the latter two 13 titles. Lore was dispersed in a very scattered manner, almost always portrayed as bits and pieces of larger works or mythos within the games' universes. Most of the details came from the Final Fantasy 13 trilogy, but Type-0 did offer a bit of additional detail. Focusing on the shared mythology that included certain common terms like fal'Cie, l'Cie, and the standard Final Fantasy fixation on crystals, the Crystallis entries gradually built up a backstory for their shared universe. RELATED: Final Fantasy Games Need More Sequels Underlying Themes of the Fabula Nova Crystallis Projectįabula Nova Crystallis was meant to be a reinterpretation of what Final Fantasy had been. Since this requires discussion of some obscure lore, please note that this article contains spoilers for Final Fantasy 13 and Type-0. With Final Fantasy 13 returning to the public eye on Xbox Game Pass, now is a good time to review what exactly went into this almost decade-long part of the Final Fantasy franchise. Final Fantasy 15 was also planned to be a part of this collection while it was Final Fantasy Versus 13, but this was discarded when it changed development direction. The main entries in this series are the Final Fantasy 13 trilogy, and the Final Fantasy Type-0 games. The Fabula Nova Crystallis anthology is a set of games and novellas that share mythology alongside various terms and concepts. The second, announced in 2006, is the Fabula Nova Crystallis. The first of these was the Compilation of Final Fantasy 7 in 2004, which is still running today after an extended absence. However, late in this era, Square Enix would begin a new trend in Final Fantasy by grouping upcoming titles into long-term multimedia projects. Next came the PS1 era ushered by Final Fantasy 7, and the PS2 era began with Final Fantasy 10. The next three numbered Final Fantasy games we're all on the SNES, and FF4 and FF6 were better known as Final Fantasy 2 and 3 in the US. The initial three games were set apart from their peers by being NES games that used a charge-based magic system instead of MP. Throughout its lifetime, Final Fantasy has been defined by a number of eras in its numbered games.













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