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The best part of Onslaught is arguably its lore, which tells stories about the undead invading each multiplayer map. With an RNG-based upgrade system stopping players from progressing smoothly and having control over their loadouts, a lot of the Zombies charm was missing. While Treyarch made adjustments over time, this was frustrating since solo play has always been a viable option with Zombies content. Onslaught’s difficulty felt unbalanced, too, especially for solo players. Onslaught launching as PlayStation exclusive content and remaining that way for over a year did not help matters, as the player base was shrunk down for a mode that was already likely to be niche. As shown by modes like Black Ops 4’s forgotten Zombies Rush and Black Ops 2’s cult classic PvPvE experience Grief, modes that take the round-based nature of Zombies away tend to do poorly.
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Part of the problem with Zombies Onslaught is that it does not play like Call of Duty Zombies, with players needing to slowly walk across the map as they followed a Dark Aether orb, stopping to fight a few waves before continuing the repetitive gameplay loop.
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However, as Onslaught showed, there is a big difference between a carefully crafted map like Nuketown Zombies and one plucked straight from multiplayer. After all, Nuketown turned out to be a solid standalone Zombies map, so the idea of a location like Raid becoming one too was naturally appealing. On paper, Zombies Onslaught should have been a dream come true, as fans had been asking for a mode where multiplayer maps are converted into Zombies locations for years. RELATED: Call of Duty Zombies Fan Finds A New Way To Destroy Ascension’s Rocket Zombies Onslaught is Not Quite What Call of Duty Fans Hoped For No mode showcased this lack of personality more clearly than Onslaught, and as Treyarch hopefully works to address recent complaints about Zombies with Call of Duty 2024, it should either rework or scrap Zombies Onslaught. From the maps to the Operators within it, it seemed like Zombies’ identity was missing, only shining through in the few side Easter eggs and new Wonder Weapons. While Call of Duty: Black Ops Cold War Zombies excels in replayability and the core round-based gameplay, its lack of personality proved to be a problem.
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Zombies is the strongest experience of the bunch, but it too has some flaws. Multiplayer may have improved over time, but it launched with a startlingly low number of 6v6 maps and had far too many bugs for fans to deal with. The campaign features some standout levels and a good story, but the lack of the old voice actors for Frank Woods and Alex Mason led to unnecessary controversy. Call of Duty: Black Ops Cold War is a solid entry in the franchise, but a number of issues held it back from greatness.
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